| When a three
dimensional object is rendered, the side of the object facing away
from the camera is normally hidden by the side that faces the
camera. For example, when a sphere is rendered you normally only see
its front side. The backside of the sphere is culled. Not rendering
either the front or the back face of the geometry improves the
performance.
Render | Back Face Cull is a toggle button and can be used to switch
between the front and the back faces of the object.
|