Render | Back Face Cull

 

When a three dimensional object is rendered, the side of the object facing away from the camera is normally hidden by the side that faces the camera. For example, when a sphere is rendered you normally only see its front side. The backside of the sphere is culled. Not rendering either the front or the back face of the geometry improves the performance.


Render | Back Face Cull is a toggle button and can be used to switch between the front and the back faces of the object.
 

Before Back Face Cull After